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matt camera

game
designer
systems designer & technical designer

Who's this Guy?

Hi there. I make things.

My name is Matt. I am a Game Designer & Programmer with experience in both developing and testing. I have an enduring passion for crafting engaging and imaginative experiences big and small. Games of all kinds are special to me; I've been playing them for as long as I've been able to comprehend them, and now I make them as well.

I live and breathe design and I suck the marrow out of everything I play. Every game I crack open, I am paying attention to how the mechanics fit together and analyzing what works and what doesn't—and I can do it for your project, too. Fun is a qualitative metric and if you want to maximize it, you need a holistic approach!

Currently seeking full-time roles in design, programming, and QA.

interested in my work?

you can reach me at:
  • LinkedIn - White Circle
and check out my
while you're here

SELECTED WORK

Jimbo's Moon Vacation

Pack your bags—Jimbo's going to the Moon!

​Jimbo's Moon Vacation is a fully-featured content expansion mod for the indie smash-hit and BAFTA-winner Balatro (2024).

Made entirely solo over roughly 3 months with tender love and care, JMV builds on the original mechanics of Balatro at every turn. 

 

Up the ante with 30+ new jokers, two new consumable types, 15+ blinds, and much more.

my other

stuff

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Novakid Quest Mod

The Novakid Quest Mod is a mod for the 2016 game Starbound that I worked with a team of five. The mod adds a new mission to the game, complete with a new weapon and special boss fight! I programmed the boss AI and dialogue in Lua and Tiled. I also illustrated 2D art and animation for the boss.

Click the image to see the Steam Workshop page.

apOS is an alternate reality game (ARG) that I created with a friend as a standalone .NET application.

The program is a large interconnected puzzle presented as an in-universe computer terminal. Players work to solve a variety of puzzles within the program to decode audio logs and discover the fate of a marooned space crew. I handled puzzle design and all programming, which was done in C#.

Click the image to download it for yourself!

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apOS

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ASTEROIDS!

While taking a course on interactive media development, I remade the classic arcade game Asteroids in Unity. The scripting was done in C# and the visuals in Adobe Illustrator.

Dustbox is a bite-sized falling-sand game that I made from scratch in JavaScript. You can mix a variety of substances that interact with each other in flashy and sometimes unexpected ways.

Click the image to play it for yourself.

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Dustbox

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Astronomy Sonifier

The Astronomy Sonifier is a rudimentary web application I made inspired by some of NASA's social media posts. It takes images of space (provided courtesy of NASA's APOD API) and produces ominous noises based on the average brightness and color of the image's different regions.

Click the image to try it out.

Yes, seriously, the background! The shapes and colors you see dancing in the background of this website like a lava lamp was part of a pet project using shaders & GLSL.

The background is a distortion pattern made from the image on the left, and was inspired by the wacky battle backgrounds of Shigesato Itoi's EarthBound for the SNES.

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The background!

level design samples

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BattleBlock Theater

Portal 2

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DOOM (2016)

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